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New Breakfloor map
Posted: Thu Jul 28, 2011 2:39 pm
by lbmarshall
Just so people know, i'm not going to ask you to put this on the server but if you wanna use it you can. This is a practice for me sice it's my first map I have almost complete, and the first since I got my new PC.
At the moment it's not finished.
The map is a take on breakfloor with some of my idea's thrown in.
- Over of starting area
The main gameplay is the same as other Breakfloor maps.
- Both starting areas and wall
But once you get under the crates i've added some pipes to fight on
- Pipes from above
And rather than having glass over the pit, i've added an opening hatch, that will open a certain amount of time after the round starts. I've added this as a save for those that get tk'd and to add a new element to the map.
I'm looking for any feedback good or bad, but if you give bad feedback tell me how i can improve it.
Thanks for reading.
Re: New Breakfloor map
Posted: Thu Jul 28, 2011 5:13 pm
by Aristillus
I actually like your map, never been a fan of maps based on the original breakfloor map before.. I liked the pipes beneath the blocks, but it might end up being a campingspot?
But how about change the blocks from the "woody" blocks to the original gray ones? Never been a fan of the type you've chosen :p only asuggestion tho
Re: New Breakfloor map
Posted: Thu Jul 28, 2011 5:36 pm
by lbmarshall
I'll have a look for the grey texture, I was trying to go for a crate that isnt generic bland grey like one breakfloor map is. (You cant tell where the edge of the block is) And with the pipes i did see them as a small camping spot, but once your on them you can't get back up. I'll think of something to stop people using them for camping, maybe have them break after a certain amount of time or when damaged?
Re: New Breakfloor map
Posted: Thu Jul 28, 2011 5:49 pm
by Aristillus
The idea of the pipes breaking when damaged, sounds like a good solution!
Re: New Breakfloor map
Posted: Sun Jul 31, 2011 12:53 am
by N3bulouz
I like the theme of your edit! Especially the darkish looks.
You can make the pipes break when touched, is that a solution?
Re: New Breakfloor map
Posted: Sun Jul 31, 2011 1:02 pm
by lbmarshall
I'm having trouble getting them to break as there props, and as far as I know at the moment there is no way for me to make the pipes break. What I was also thinking of was to be hurt when touching the pipes say 25 damage or 1 damage every second. But I havent found a way to do that yet without it being too unfair
*Edit. This is also the first Breakfloor map I've ever made. I had a habit of making maps too advanced for me to finish.
Re: New Breakfloor map
Posted: Sun Jul 31, 2011 3:22 pm
by N3bulouz
Ah ok, well then its best just to make a trigger hurt with 5 damage each half-second.
You can also try to make some trigger pushes..
Re: New Breakfloor map
Posted: Sun Jul 31, 2011 6:11 pm
by lbmarshall
I want people to use the pipes, just I dont want people to camp there without punishment, being them getting hurt. That is what I wanted to add to the map, a new 'level' of play.
Re: New Breakfloor map
Posted: Mon Aug 01, 2011 12:13 am
by N3bulouz
Ah I understand. Perhaps it is possible to make pipes out of brushes, so you can tie it to the func_breakable entity. I think i've seen these rusty metal pipe textures in hammer.
Re: New Breakfloor map
Posted: Mon Aug 01, 2011 4:35 pm
by lbmarshall
I have a playable version up, give it a look and tell me what you think and how it can be improved.
Play it on your own or with a few friends just dont play it on a public server, because its not finished.
I just wanna know what you think of the playablility.
Breakfloor2k11
https://rapidshare.com/files/4264794769 ... or2k11.bsp
I'm also taking names if anyone can think of one.
Re: New Breakfloor map
Posted: Tue Jan 03, 2012 6:43 pm
by Doggie52
Luke! I would love to see your upload this map again. I would want to test it.