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breakfloor_n3b_underwater
Posted: Fri Jun 03, 2011 4:53 pm
by N3bulouz
I've tried something like this before, but it failed completely. So I decided to make a new map today!
- Above water view
- A magic button at each side to open your side's door, to swim in the water.
- Swimming down, to the breakzone!
More pictures below!
Re: breakfloor_n3b_underwater
Posted: Fri Jun 03, 2011 4:55 pm
by N3bulouz
Re: breakfloor_n3b_underwater
Posted: Fri Jun 03, 2011 5:24 pm
by Doggie52
Looking good, but as it is not directly Dream-Evil related, I will move it to the Digital Art & Photography forum which I will rename to include game-maps!
Re: breakfloor_n3b_underwater
Posted: Fri Jun 03, 2011 6:00 pm
by WhiteTiger
Hmm, its pretty awesome lol, great idea! I'd say we implement this map to see what the people say about it.
Just 1 problem, the underwater place could be a great camping spot if there are no admins, could you make it possible to get damage 1 hp each second if you stay down there longer than an X amount of time?
Re: breakfloor_n3b_underwater
Posted: Fri Jun 03, 2011 8:33 pm
by N3bulouz
Just 1 problem, the underwater place could be a great camping spot if there are no admins, could you make it possible to get damage 1 hp each second if you stay down there longer than an X amount of time?
I don't quite get what you're saying. The 'underwater place' is the breakzone, if you know what I mean. You are meant to be there.
Re: breakfloor_n3b_underwater
Posted: Sat Jun 04, 2011 2:12 pm
by WhiteTiger
N3bulouz wrote:Just 1 problem, the underwater place could be a great camping spot if there are no admins, could you make it possible to get damage 1 hp each second if you stay down there longer than an X amount of time?
I don't quite get what you're saying. The 'underwater place' is the breakzone, if you know what I mean. You are meant to be there.
Uhm, I mean the spawn spot, sorry
Re: breakfloor_n3b_underwater
Posted: Sun Jun 05, 2011 10:53 am
by N3bulouz
I have tried to make this one time, but I didn't really know how to start. Though, I have studied the breaktowers_delta map, which uses a logic_timer.
I may have a chance of putting this in. It will also kill AFK's!
Re: breakfloor_n3b_underwater
Posted: Sun Jun 05, 2011 1:48 pm
by henk
you've got my vote, really i am tired of the playing the same map time over time over time.
so hoping on some new maps, and if those are made by an admin of the site, that would
be quite cool.
looking good neb;)
Re: breakfloor_n3b_underwater
Posted: Sun Sep 11, 2011 5:02 pm
by N3bulouz
Map is updated, which includes a direct trigger_hurt of 200 dmg at the top of the map. This trigger will activate after 30-35 seconds (4:30-4:25).
So the idea is that you push the button to open the gate, and swim down to get to the real map, and then dig down the blocks to get at the other side.
A block bullet brush prevents damage from players from the other side, but only while you're above the water or in the water, NOT beneath the water (the playzone)!
Re: breakfloor_n3b_underwater
Posted: Mon Sep 12, 2011 1:40 pm
by FrostMinD
I really admire your work n3b;) Keep it that way!
Re: breakfloor_n3b_underwater
Posted: Thu Sep 15, 2011 12:16 pm
by Darkman
Your map looks amazing! Good work
Re: breakfloor_n3b_underwater
Posted: Thu Sep 15, 2011 2:58 pm
by Reaper
its sounds cool, when can we try it
Re: breakfloor_n3b_underwater
Posted: Thu Sep 15, 2011 4:47 pm
by N3bulouz
It is submitted by me to be in the MAP VOTING CONTEST, check it out in 'Discussion'.
Re: breakfloor_n3b_underwater
Posted: Mon Oct 31, 2011 6:22 pm
by Doggie52
I will need the download link if I am to include this in the contest!