Haha this is my 3rd post about a map of mine, but i think you're gonna love this one!
It's now called 'breakmap_n3b_cozy', but that can change in the future.
Download link: Click Here
(Put this BSP-file in your mapsource folder: C:/Program Files/Steam/steamapps/'username'/counter-strike source/cstrike/maps/ )
The part where you can go through the hedge, there are going to be blocks too.
And when you fall down, you get in an area that is full of radiation, so you'll die eventually.
Re: breakmap_n3b_cozy
Posted: Tue Oct 12, 2010 7:06 am
by PungsparkaN*
Hey Neb first thing of all it would be better with a video so we can see more of the surrounding area.
Then I voted "It looks good!" because I couldn't see much. But if you can switch the walls to something else then brick coloured. Don't have anything in mind. But I just felt that it didn't fit in the map.
But I really liked the blocks seams like a good size and that it looks little like wood.
Give me a video and I'll probably change my mind to "It looks so awesome! I can't wait to play it!".
Oh, by the way, it ain't like your stealth map now? It's normal buy mode and normal sounds?
Re: breakmap_n3b_cozy
Posted: Tue Oct 12, 2010 1:36 pm
by ewil apple
PungsparkaN* wrote:
Oh, by the way, it ain't like your stealth map now? It's normal buy mode and normal sounds?
LoL! That was my question!
Re: breakmap_n3b_cozy
Posted: Tue Oct 12, 2010 4:11 pm
by N3bulouz
No, I started this concept before the stealth one. Normal glassbreakingsound and just normal buyzones.
The blocks are of white wood, and the walls are like bricks. Like to keep it that way, but if i find another cool texture that can replace it, I'll show you!
Re: breakmap_n3b_cozy
Posted: Wed Oct 13, 2010 7:15 am
by PungsparkaN*
Yeah, and a video can you make one?
Re: breakmap_n3b_cozy
Posted: Wed Oct 13, 2010 11:45 am
by N3bulouz
Working on it
Think it's online here before 9 pm today. (I'm at school now)
Re: breakmap_n3b_cozy
Posted: Sat Oct 16, 2010 9:38 am
by N3bulouz
Sorry about not uploading the video, I have problems with running the map.
As many people know there is this error: Reliable Snapshot Overflow...
Everytime i want to run my map in CS:S i get this error.
This error is occuring because of the number of entities the game needs to render. All the blocks that break in the map, are tied to entities. (If you toggle wireframe in CS:S, you can see that when the blocks break, they are being rendered.
Probably I need to reduce the amount of entities being rendered, and this is really hard to do in a map like this.
Hope i'm gonna solve it
F*** the new CS:S!
Re: breakmap_n3b_cozy
Posted: Sat Oct 16, 2010 6:29 pm
by ewil apple
Good luck getting things solved, Tank !
Re: breakmap_n3b_cozy
Posted: Sun Oct 24, 2010 8:17 pm
by N3bulouz
I've seemed to solve the problem! I'm really glad it doesn't get the error anymore!