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Re: source sdk maps

Posted: Sun Nov 27, 2011 5:06 pm
by N3bulouz
Remember kids, the sizes of breakfloor blocks are...
Width: 64
Length: 64
Height: 56

Have fun!

Re: source sdk maps

Posted: Sun Nov 27, 2011 6:09 pm
by Reaper
thanks neb and aboutkids i dont know :P young adult perhaps xD

Re: source sdk maps

Posted: Sun Nov 27, 2011 9:38 pm
by seke3
N3bulouz wrote: Other than that, I really need to start with that Breakfloor tutorial for Source SDK :P
It will take a lot of time so I need to plan it wisely.
the map must be very basic. the hard part of the map is the blocks. just make a box and put in lots of breakable cubes in it;

|¤¤¤¤¤¤¤¤¤¤¤¤¤¤|
|¤¤¤¤¤¤¤¤¤¤¤¤¤¤|
|¤¤¤¤¤¤¤¤¤¤¤¤¤¤|
|¤¤¤¤¤¤¤¤¤¤¤¤¤¤|
.\ ____________ /
..\ ___________/
... \ _________/
.....|________|
.....|________|
.....|________|
Reaper wrote:ooh Neb that would be great :D because i really hate that i cant make my boxes smaller than they are, and they are huge! :D
and reaper, when i created my first gg map, i totally failed. i didnt press - so it was enormus! my boxes were like 200x200x200 and the walls were 4 times bigger oO. 3 hours of work went to the trashbox.

Re: source sdk maps

Posted: Tue Dec 27, 2011 1:30 am
by seke3
maaan i am lazy! i havent done anything on the map in months!

Re: source sdk maps

Posted: Tue Dec 27, 2011 11:06 am
by lunajamba
N3bulouz wrote:Remember kids, the sizes of breakfloor blocks are...
Width: 64
Length: 64
Height: 56

Have fun!

But whats the diffrent from breakfloor maps were you can run inside and when you have to crunch?

like this
-block
-player
block

Re: source sdk maps

Posted: Tue Dec 27, 2011 8:29 pm
by N3bulouz
If you want your characters to run through the tunnels, you must make them 64 high, but use a height of 56 if you want them to crouch, like in the original breakfloor map. :)

Re: source sdk maps

Posted: Tue Dec 27, 2011 9:04 pm
by lunajamba
aha ok ty:)