Finished Breakfloor maps

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N3bulouz
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Finished Breakfloor maps

Post by N3bulouz »

Hey guys! I have finished three of my breakfloor maps for you! ;)
They are all without the reliable snapshot overflow error, unless your pc is so **** it can't even handle Counter-Strike itself.

Preview video



Doggie, I hope you can take a look at these maps, because players are dying to see new maps on the server!
Thanks in advance!
O yea, take a look at the notes at the end. ;)
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Ciorpz
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Re: Finished Breakfloor maps

Post by Ciorpz »

whats with the first map ? ;D i personally liked the last one .:) but all of them are cool.
N3bulouz
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Re: Finished Breakfloor maps

Post by N3bulouz »

Thanks! The last map is the map I've been making yesterday. ;)
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ewil apple
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Re: Finished Breakfloor maps

Post by ewil apple »

I can't wait to try out something new =)! You go Tank! You help him out Doggie!
Ciorpz
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Re: Finished Breakfloor maps

Post by Ciorpz »

i got a question too, on the first map why is that side at 0.40? its a good place for campers tho.
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Doggie52
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Re: Finished Breakfloor maps

Post by Doggie52 »

The blocks in the maps seem to be a bit too easy to break, something which would encourage TK:ing. Also, I personally think they look a bit too small, looks like you've modeled them after breakfloor2k5 which also is a bit small. If you can, make them bigger, but I understand that can be a painstaking process!

Upload them whenever you feel like it and I'll give them a try!
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N3bulouz
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Re: Finished Breakfloor maps

Post by N3bulouz »

Yes I was already thinking about making them the size of the breakfloor_classic map, which is a bit different, those aren't straight cubes (48x48x48), the length and width are larger than the height of the block.

About the damage the blocks can take, the first two maps seem to have a little different damage amount than breakfloor_classic, but it's also based on 2k5. I hope I can fix all of the above soon.
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henk
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Re: Finished Breakfloor maps

Post by henk »

looks very nice neb hoping to play them soon;)
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Ross
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Re: Finished Breakfloor maps

Post by Ross »

Wow i really do like these maps. Would enjoy playing them
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Doug
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Re: Finished Breakfloor maps

Post by Doug »

Hey Evreyone Im New here My Name Is Doug Morti And I Love The Vid. I Have A Own Map Too Its Named Breakfloor_glass2 But Its to easy to break the glass it only takes 1 bullet to break it. But I Love This Video <3 Greetz Doug
N3bulouz
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Re: Finished Breakfloor maps

Post by N3bulouz »

Thanks doug, maybe I can add your steam so I can give you some tips and tricks! ;)
Also thanks to Ross :)
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Doug
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Re: Finished Breakfloor maps

Post by Doug »

No Probs Dude.. But what do you mean in tricks? Im playing over 6 years Now :S
N3bulouz
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Re: Finished Breakfloor maps

Post by N3bulouz »

I mean about making breakmaps ;)
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Doug
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Re: Finished Breakfloor maps

Post by Doug »

Ow Yeah I Need to learn It Wait i have founded you in steam Acc me!
N3bulouz
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breakfloor_n3b_clean

Post by N3bulouz »



breakfloor_n3b_clean
A map based on breakfloor_classic settings, with a cool side on it.
Other textures, other spawns, which will prevent TKing AFKs and which will decrease camping at the spawns.
On this map, you can't even be teamkilled, I don't know who invented that, but now it's gone. You savely land on a floor.
Despite the floor has been tied to a func_breakable entity, the health of the floor is OVER NINETHOUSAND, so no-one will destroy it. The reason why I made it 'breakable', is that corpses will fall through these blocks. This will prevent stocking up bodies at the lower section of the map.

I hope I gave enough info, but if you have any further questions, ask 'em. ;)
I also hope this stands a chance of getting in the mapcycle. :)
Last edited by N3bulouz on Sat Feb 26, 2011 2:35 pm, edited 1 time in total.
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