New Breakmaps on Dream Evil?
- ewil apple
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Re: New Breakmaps on Dream Evil?
Yes, I would like it! Something new (even if it's ****) is sometimes handy! Maybe it will turn out to be a great thing and someday we will sit back and think what a lovely choice you made by adding new maps, Doggie! Let's try out some of what you picked out !
- Doggie52
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Re: New Breakmaps on Dream Evil?
I have added breakfloor_zero_v2 to the rotation - let's see how it works out!
- ewil apple
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Re: New Breakmaps on Dream Evil?
Awaiting for it now!!! (L)
- ewil apple
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Re: New Breakmaps on Dream Evil?
Nice colours!
Nice brick theme!
Really weird you can shoot through the glass in between!
______________________________________________
To know what I'm talking about You all should give it a try
Nice brick theme!
Really weird you can shoot through the glass in between!
______________________________________________
To know what I'm talking about You all should give it a try
Re: New Breakmaps on Dream Evil?
Doggie, serius, you should try breakwall_2 or then is breakwall2 - I used to play it in old days allways many players at the server, but i cant find any servers with the map, so maybe we should get it
- ewil apple
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Re: New Breakmaps on Dream Evil?
So, now I've been talking to a bunch of people and I've been getting different views. Some people like the glass in between and the fact you can shoot through it, but more people don't. People are trying to "rtv" and ask the admins to change map when this map comes on.
I think this map fails without spawnprotection, otherwise it's good, nice darker theme and that classic breakfloor feeling.
I think this map fails without spawnprotection, otherwise it's good, nice darker theme and that classic breakfloor feeling.
- Doggie52
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Re: New Breakmaps on Dream Evil?
I'm noticing that too - I shall remove this map and try another one soon!ewil apple wrote:So, now I've been talking to a bunch of people and I've been getting different views. Some people like the glass in between and the fact you can shoot through it, but more people don't. People are trying to "rtv" and ask the admins to change map when this map comes on.
I think this map fails without spawnprotection, otherwise it's good, nice darker theme and that classic breakfloor feeling.
Re: New Breakmaps on Dream Evil?
I think we tried it a longgg time ago - we had the same issues then as we are now. I like the change, but I'm not a fan of the glass in the middle. I'll look out for zero_v2!Doggie52 wrote:I'm noticing that too - I shall remove this map and try another one soon!
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- ewil apple
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Re: New Breakmaps on Dream Evil?
breakfloor_tactical
Glass in the middle, no way of shooting through, but U can see if someone camps. The main theme is like breakfloor but with a little bit changed textures and stuff. Well, it still seems nice for me.
92.48.227.146:27016 - this server has this map in rotation
Glass in the middle, no way of shooting through, but U can see if someone camps. The main theme is like breakfloor but with a little bit changed textures and stuff. Well, it still seems nice for me.
92.48.227.146:27016 - this server has this map in rotation
- ewil apple
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Re: New Breakmaps on Dream Evil?
breakfloor_texture_cube
GOOD MAP IF THERE ARE NO NADES AVAILABLE!
GOOD MAP IF THERE ARE NO NADES AVAILABLE!
Re: New Breakmaps on Dream Evil?
from your disciption i like the on with the glass the most,
only you can see where the enemy goes so you can go to the same place...
and i think its a trench magnet.
but i like the tactical and zero the most.
(based on your discription:))
and i stand 100 proc behind the whole adding mapps idea:D
only you can see where the enemy goes so you can go to the same place...
and i think its a trench magnet.
but i like the tactical and zero the most.
(based on your discription:))
and i stand 100 proc behind the whole adding mapps idea:D
- Doggie52
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Re: New Breakmaps on Dream Evil?
Generally, I'd say maps with glass are not a viable option since this causes trenching, as Henk suggested. You see where your enemy goes and thus you watch out for him - leading to nobody willing to jump down.
I tried the two maps you suggested, Ewil - these are my experiences.
breakfloor_tactical
Again, this is a glass map - you can see exactly where your enemies are and there is really no incentive to try to attack (as they will see where you are and camp you out from above). This map, in my opinion, will cause trenching and camping. Not a viable option.
breakfloor_texture_cube
A fun map for ten players maximum. This map also lacks enough spawnpoints to suit our server - a definite no. Apart from that, it will most likely cause camping between the thick glass layer in the middle almost all the way down - a horrible scenario. The only positive thing with this map is the inability to TK someone - a big plus !
Keep submitting maps, people, perhaps there still is a map out there that suits us!
I tried the two maps you suggested, Ewil - these are my experiences.
breakfloor_tactical
Again, this is a glass map - you can see exactly where your enemies are and there is really no incentive to try to attack (as they will see where you are and camp you out from above). This map, in my opinion, will cause trenching and camping. Not a viable option.
breakfloor_texture_cube
A fun map for ten players maximum. This map also lacks enough spawnpoints to suit our server - a definite no. Apart from that, it will most likely cause camping between the thick glass layer in the middle almost all the way down - a horrible scenario. The only positive thing with this map is the inability to TK someone - a big plus !
Keep submitting maps, people, perhaps there still is a map out there that suits us!
- ewil apple
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Re: New Breakmaps on Dream Evil?
Thanks for trying them out, Doggie! Have You ever thought of going only with one map (like only the usual breakfloor) or smth like that?
- ewil apple
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Re: New Breakmaps on Dream Evil?
Nothing coming now ! German tank, be on the look-out for great maps also !