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New Breakfloor map

Posted: Thu Jul 28, 2011 2:39 pm
by lbmarshall
Just so people know, i'm not going to ask you to put this on the server but if you wanna use it you can. This is a practice for me sice it's my first map I have almost complete, and the first since I got my new PC.

At the moment it's not finished.

The map is a take on breakfloor with some of my idea's thrown in.
Over of starting area
Over of starting area
The main gameplay is the same as other Breakfloor maps.
Both starting areas and wall
Both starting areas and wall
But once you get under the crates i've added some pipes to fight on
Pipes from above
Pipes from above
And rather than having glass over the pit, i've added an opening hatch, that will open a certain amount of time after the round starts. I've added this as a save for those that get tk'd and to add a new element to the map.

I'm looking for any feedback good or bad, but if you give bad feedback tell me how i can improve it.
Thanks for reading.

Re: New Breakfloor map

Posted: Thu Jul 28, 2011 5:13 pm
by Aristillus
I actually like your map, never been a fan of maps based on the original breakfloor map before.. I liked the pipes beneath the blocks, but it might end up being a campingspot?

But how about change the blocks from the "woody" blocks to the original gray ones? Never been a fan of the type you've chosen :p only asuggestion tho

Re: New Breakfloor map

Posted: Thu Jul 28, 2011 5:36 pm
by lbmarshall
I'll have a look for the grey texture, I was trying to go for a crate that isnt generic bland grey like one breakfloor map is. (You cant tell where the edge of the block is) And with the pipes i did see them as a small camping spot, but once your on them you can't get back up. I'll think of something to stop people using them for camping, maybe have them break after a certain amount of time or when damaged?

Re: New Breakfloor map

Posted: Thu Jul 28, 2011 5:49 pm
by Aristillus
The idea of the pipes breaking when damaged, sounds like a good solution!

Re: New Breakfloor map

Posted: Sun Jul 31, 2011 12:53 am
by N3bulouz
I like the theme of your edit! Especially the darkish looks.
You can make the pipes break when touched, is that a solution?

Re: New Breakfloor map

Posted: Sun Jul 31, 2011 1:02 pm
by lbmarshall
I'm having trouble getting them to break as there props, and as far as I know at the moment there is no way for me to make the pipes break. What I was also thinking of was to be hurt when touching the pipes say 25 damage or 1 damage every second. But I havent found a way to do that yet without it being too unfair

*Edit. This is also the first Breakfloor map I've ever made. I had a habit of making maps too advanced for me to finish.

Re: New Breakfloor map

Posted: Sun Jul 31, 2011 3:22 pm
by N3bulouz
Ah ok, well then its best just to make a trigger hurt with 5 damage each half-second.
You can also try to make some trigger pushes..

Re: New Breakfloor map

Posted: Sun Jul 31, 2011 6:11 pm
by lbmarshall
I want people to use the pipes, just I dont want people to camp there without punishment, being them getting hurt. That is what I wanted to add to the map, a new 'level' of play.

Re: New Breakfloor map

Posted: Mon Aug 01, 2011 12:13 am
by N3bulouz
Ah I understand. Perhaps it is possible to make pipes out of brushes, so you can tie it to the func_breakable entity. I think i've seen these rusty metal pipe textures in hammer.

Re: New Breakfloor map

Posted: Mon Aug 01, 2011 4:35 pm
by lbmarshall
I have a playable version up, give it a look and tell me what you think and how it can be improved.
Play it on your own or with a few friends just dont play it on a public server, because its not finished.
I just wanna know what you think of the playablility.

Breakfloor2k11
https://rapidshare.com/files/4264794769 ... or2k11.bsp

I'm also taking names if anyone can think of one.

Re: New Breakfloor map

Posted: Tue Jan 03, 2012 6:43 pm
by Doggie52
Luke! I would love to see your upload this map again. I would want to test it.