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1.6 Fightnight?
Posted: Mon Mar 01, 2010 7:51 pm
by Addass
As you all probably know, Dream-evil hosts a 1.6 server also, so im gonna ask you.. How would you feel about a fightnight 1.6 style?

Re: 1.6 Fightnight?
Posted: Mon Mar 01, 2010 8:09 pm
by NickCPC
I bought 1.6 in the steam sale and still haven't even loaded it up yet, let alone play on a server. I'd be up for a fightnight on here

Re: 1.6 Fightnight?
Posted: Mon Mar 01, 2010 8:14 pm
by KickFoot
I'm up for it.
Re: 1.6 Fightnight?
Posted: Mon Mar 01, 2010 9:24 pm
by ActWrong
Me too.
Re: 1.6 Fightnight?
Posted: Mon Mar 01, 2010 11:55 pm
by ewil apple
Ohh yes, guys, let's go back a decade.
Re: 1.6 Fightnight?
Posted: Tue Mar 02, 2010 12:02 am
by EvIlBlAcKsOnIc
yeah i think its gonne be much funner

with all the pro players off css they will be now noob players

Re: 1.6 Fightnight?
Posted: Tue Mar 02, 2010 12:13 am
by KickFoot
I disagree, Evil. I find 1.6 waaay easier than Source. Not that I find Source hard, just saying. =)
Re: 1.6 Fightnight?
Posted: Tue Mar 02, 2010 12:16 am
by ewil apple
Well, I played CS 1.6 4 years ago (non-steam). It was fun, fast and I was a complete noob.
Re: 1.6 Fightnight?
Posted: Tue Mar 02, 2010 9:26 am
by Doggie52
There is a reason the majority of the big tournaments still are held in CS1.6 and not Source, according to many people. I believe 1.6 is much more a game of aiming, timing and skill than Source is - simply because the game is better engineered for the internet. This better engineering gives a lot more precise shots - if you shoot someone in the head you actually make a headshot. This can be seen compared to games like COD4+6 and BF2 where it's really all about luck whether you make that kill or not.
In BF2's case that doesn't really matter since the game is mostly about vehicles anyway - but for COD4 and COD6 the horrible network optimization is extremely obvious unless you play on LAN, trust me

.
I find, at least, that in CS1.6 I land much more shots than I do in Source, especially those aimed to the head or upper torso. Oh and let's not even talk about the grenades in Source... Come on! It's made to be realistic, but I would like to see the guy who throws a grenade that far in real life

! And also, you never know where the grenade hits, you can't make those really important flashes, smokes and grenades through tight openings or doors like you can in CS1.6.
What I really like with Source, though, is the realistic rendering of the maps. That is way beyond what 1.6 can achieve, and way beyond a lot of today's games. That's why I, at times, love to map for Source - it's simply great!
These are just my two cents, most people probably don't agree with me. But yeah, I'm up for a 1.6 FightNight!
Re: 1.6 Fightnight?
Posted: Tue Mar 02, 2010 7:21 pm
by .#'Xaladie^.~>
EvIlBlAcKsOnIc wrote:yeah i think its gonne be much funner

with all the pro players off css they will be now noob players

That's were I come in :3. I'm like Midd skilled on Cs 1.6 (Ask Evil, He saw me play:p). And It's Midd Esl. So Practicly (Mid+). ^^. Let's go for an 1.6 Fightnight !. I luv it
Re: 1.6 Fightnight?
Posted: Sun Mar 14, 2010 4:10 pm
by Addass
So, can we set a date for this fightnight? how about saturday the 3rd of april??
Re: 1.6 Fightnight?
Posted: Thu Apr 01, 2010 11:50 pm
by fruitbowl 1
Never played during a fightnight before so I'm very exited about it, the date sounds good to me!
Re: 1.6 Fightnight?
Posted: Fri Apr 02, 2010 7:12 pm
by NickCPC
Doggie is away for tomorrow I think, so we couldn't set it up to be passworded or anything. I think we should wait until he's back, and we'll sort out a date and agree what we need to do to the server in terms of rules/maps etc.
Re: 1.6 Fightnight?
Posted: Sat Apr 03, 2010 11:30 am
by Doggie52
Agreed, I wont be able to make it today. Attempting it tomorrow will be to stress it somewhat - I suggest scheduling it till next week!
Re: 1.6 Fightnight?
Posted: Sat Apr 03, 2010 4:34 pm
by Addass
allright, lets say next saturday then?